AIMATION STUDIO / Motion capture for Windows

Motion capture.
On your machine.

Capture full-body and hand motion with webcams or smartphones. Process it locally on your PC and take the result into your 3D workflow.

See the software
Windows · Local GPU / CPU processing · FBX / BVH · No tokens
From character to motion dataAn illustrative human walk cycle smoothly transitions from a rounded character silhouette to a wire mesh, a joint skeleton and tracking points.01 / CHARACTER02 / MESH03 / SKELETON04 / TRACKING POINTS
From character to motion data
Inside AImation StudioEnlarge screenshot ↗
AImation Studio desktop workspace with camera recordings, tracked skeleton, bone selection and post-processing nodes
  • Multi-view workspace
  • Scene management
  • Animation curves
  • Node-based post-processing
Local by design

Your performance doesn’t need the cloud.

Your performance is your data. AImation Studio estimates and processes motion on your Windows PC, using your GPU or CPU.

Motion processing runs locally. Account activation, licenses and updates may use online services.

Webcam / smartphone
On your Windows PCAImation Studio
GPU / CPU
FBX · BVH · WEBSOCKET
Your 3D pipeline
No cloud required for motion processing

Local compute

Use your own GPU or CPU for motion estimation.

No token meter

No processing tokens or per-animation credits.

No cloud queue

Work without waiting for a remote processing service.

Private workflow

Keep source performances inside your production environment.

From camera to character

A complete motion workflow.

  1. 01

    Capture

    Webcam or smartphone. One camera or a multi-camera setup.

  2. 02

    Estimate

    Full-body and hand motion, processed locally on GPU or CPU.

  3. 03

    Refine

    Clean and combine motion in the node-based editor.

  4. 04

    Deliver

    Export FBX / BVH or stream animation over WebSocket.

  5. 05

    Animate

    Continue in Blender, Unreal Engine or a compatible 3D tool.

Post-processing

Capture is only the first step.

Raw mocap rarely ends the workflow. Clean, combine and prepare your motion before it leaves the application.

Tutorials ↗
AImation Studio desktop workspace with camera recordings, tracked skeleton, bone selection and post-processing nodes
Smoothing
Reduce unwanted noise in captured motion.
Cutting and merging
Keep the performance you need and combine animation data.
Bone anchoring
Manually or automatically stabilise selected bones.
Node workflow
Build visible processing steps and refine the result.
Accessible hardware

One camera to start. More when you need them.

01 /

One camera.

Start with a webcam or smartphone. Single-camera mode includes distance-to-camera estimation.

AImation Studio camera recording workspace
02 /

More coverage.

Use a multi-camera setup when your project needs more viewpoints. Get started without a proprietary capture rig or mocap suit.

AImation Studio multi-view motion workspace
Hand and bone selection in the AImation Studio interface
Body + hands

Small movements matter.

Estimate full-body and hand motion together, or use Hand Animation Mode to capture hands separately. Merge the result into your animation during post-processing.

Tutorials ↗
Export and integration

Motion data that leaves the app.

Export animation for your 3D workflow or stream motion frames directly to another application.

  • FBX
  • BVH
  • WebSocket
  • Unreal Engine Live Link
  • MetaHuman workflow
Built for people making things

Your next character starts here.

Indie developers
Record performances for your game without building a traditional mocap studio.
3D artists & animators
Turn recorded movement into motion data you can refine and use in character workflows.
Small studios
Add motion capture with accessible cameras and your existing computers.
Technical artists
Connect FBX / BVH, WebSocket and Unreal Engine workflows to your pipeline.
Getting ready

Start with the hardware you have.

A Windows PC and a webcam or smartphone. Check the current application requirements and follow the camera setup guide before your first recording.

Downloads and setup ↗
  • Windows PC
  • GPU / CPU
  • Webcam / smartphone
The details

Tools across the whole workflow.

Capture
Single camera · Multi camera · Webcam · Smartphone · Full body · Hands
Processing
Local GPU / CPU · Motion estimation · Distance-to-camera estimation
Edit
Smoothing · Cutting · Merging · Bone anchoring · Hand animation merge · Node workflow
Output
FBX · BVH · WebSocket
Engine workflows
Unreal Engine Live Link · MetaHuman workflow
Platform
Windows desktop application
Software licenses

One plan. The whole studio.

No feature tiers. No token packages. Try your recording, your hardware and your workflow before choosing a license.

AIMATION STUDIO

Pricing

License sales are temporarily unavailable. You can check trial availability in your account.

View pricing ↗
THE PRODUCT, IN PRACTICE

See the workflow in practice.

More about AImation Studio

Motion capture for everyone

AImation Studio allows you to easily capture human motion data using just a single smartphone or webcam.
Post-process the raw data with our intuitive node-based tools.
Easily export your mocap data as an FBX file or stream it via WebSocket!
Use this mocap data to drive character animations in your 3D editor of choice.

Features & Requirements

Available capabilities

Key features

  • Record in single or multi-camera modes using webcams or smartphones!


  • Capture full-body and hand movements, allowing you to animate even the most advanced characters.


  • Private and Fast: Processes everything locally on your PC, utilizing either GPU or CPU - no cloud, no tokens, no downtime. Generate animations in under a minute.


  • Hand Animation Mode: Capture hands separately and easily merge them into any animation during post-processing


  • Post Processing: Quickly clean up raw motion data with our node editor, packed with powerful tools for smoothing, motion analysis, and much more!


  • Exporting: Export animations to BVH and FBX formats


  • Integrations: WebSocket API support for real-time animation transfer to third-party engines to easily bridge the workflows


  • Unreal Engine Live Link and Metahuman project available using UE powerful IK solvers.
    Easily retarget on your mesh using Unreal tools

On the horizon

Requirements & Future features

  • Windows 10+ 64-bit


  • GPU: OpenCL required for estimation (including integrated GPUs)


  • CPU: At least 4 cores


  • Phone or Windows camera




  • Coming in near future:


  • Retargeting & Mesh display


  • Multi-person estimation


  • Face capture


Roadmap ↗

One Simple Plan, Full Access.

AImation offers one straightforward plan with no hidden fees, no tokens, and no limits. Get immediate access to all features and updates.

Tutorials

Make your first recording.

Installation, camera setup, post-processing and export. Follow the guides using your own footage.

All tutorials ↗

Your camera.
Your computer.
Your motion.

Start capturing without a suit, processing tokens or a cloud queue.

View pricing
Windows · Local GPU / CPU processing · FBX / BVH · No tokens
AImation Studio desktop workspace with camera recordings, tracked skeleton, bone selection and post-processing nodes

AIMATION STUDIO

Try Aimation Studio with your own recording.

Try the workflow with your own footage. Then choose the license that fits your project.

Pricing →