PRODUCT UPDATES

Changelog

Follow the development of AImation Studio. Browse application improvements, fixes and website updates, ordered by date.

Page 25 of 43

  • Main: Initialize editor command mgr before main window

    and update comment as it's wrong and completely backwards
  • fix crash
  • Crash/Windows: Automatically launch Launcher.exe with --crashreporter upon aimation crash
  • Crash/Windows: Properly pass command line arguments when creating crash report process

  • ViewportContext: a more responsive and controllable movement

    - Reduce camera speed multiplier to 10 instead of 100, turn camera speed into a float
  • ViewportTab: More viewport dockspace refactors, reinitialize viewport dockspace each time application starts
  • Devices: Refresh devices when new network camera has been added
  • Networking: Update NetworkSceneListResponsePkt structure, it should return all available scenes and currently opened scenes
  • Network: Rename CameraRawHandleId -> CameraRawHandleID
  • ViewportTab: Possibly fix viewport windows being in abnormal places after application restart, possibly closes /issues/86
  • Networking: Refactor registring network devices
  • Viewport: Allow closing and creating new viewports

    refactor viewports dockspace code a bit

  • DeviceMgr: Fix crash on uninstalling network camera, tempfix
  • Network: Do not clear device store when adding a network device
  • Network: Fix crash on registering network camera and properly add network camera to device mgr
  • update comments
  • Networking: Use member variable HandlerID instead of hash of struct as handlerID

    Hash of struct is not stable, as we edit ie. name then we would need to edit mobile app as well
    Also dart natively supports up to uint64 values, working with unsigned long l

  • hand detection testing phase
  • change the way output packets are read from graph
  • fix playback loop; don't try to fill empty frame with edges
  • fix typo in /commit/6a763ca9a0435b11f755e0281da6b76e0c4ecc77
  • ViewportTask: Remove loading of triangulation data from triangulation task and use dedicated RecordingLoadTask for it
  • Remove deadcode
  • Packet viewer: use boost:: demangler when generating packet schemas

    Networking: Implement upload image from network device pkt
  • Protocol viewer: Turn packet/response schemas into button and copy schema to clipboard
  • Networking: Slightly clean-up making and sending packets

    Change default bind address to 0.0.0.0
    Fix socket stream closing when sending a binary message

  • steps toward holistic
  • Networking: Display response handler ID and it's schema in protocol viewer

    Implement CreateNewSceneResponsePkt response
  • codestyle and comment updates
  • Networking: Implement basic mobile - server communication, implement basic list scenes packet

    refactor here and there, few files renamed for clarity
    init network camera device
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